[
  {
    "term": "8-bit chiptune",
    "use": "8-bit chiptune, square lead and triangle bass, noise snare, fast arpeggio chords, 150 BPM, gleeful retro"
  },
  {
    "term": "16-bit SNES-style",
    "use": "16-bit game score, sampled orchestra hits, bright FM synth, 128 BPM, colorful adventurous theme"
  },
  {
    "term": "Overworld theme",
    "use": "overworld theme, marching melodic hook, bouncy bass, light percussion, 132 BPM, curious journey feeling"
  },
  {
    "term": "Town theme",
    "use": "town theme, gentle harp and flute, warm strings, 96 BPM, cozy safe-haven charm"
  },
  {
    "term": "Dungeon theme",
    "use": "dungeon theme, low ostinato, dissonant stabs, sparse percussion, 84 BPM, creeping subterranean dread"
  },
  {
    "term": "Boss battle",
    "use": "boss battle, driving double-kick drums, orchestral brass, choir stabs, 168 BPM, desperate high stakes"
  },
  {
    "term": "Final boss",
    "use": "final boss, organ and choir over blast beats, key-change escalation, 180 BPM, apocalyptic grandeur"
  },
  {
    "term": "Battle theme (JRPG)",
    "use": "jrpg battle, fast walking bass, fanfare brass, busy hats, 156 BPM, heroic urgency"
  },
  {
    "term": "Victory fanfare",
    "use": "victory fanfare, short rising brass phrase, cymbal roll, timpani, 8 seconds, triumphant relief"
  },
  {
    "term": "Game over",
    "use": "game over cue, descending minor piano figure, slow tempo, hollow reverb, 5 seconds, deflated finality"
  },
  {
    "term": "Shop theme",
    "use": "shop theme, jazzy vibraphone loop, walking bass, brushed drums, 112 BPM, breezy friendly commerce"
  },
  {
    "term": "Puzzle loop",
    "use": "puzzle loop, ticking marimba pattern, minimal harmony, 104 BPM, calm concentrated thinking"
  },
  {
    "term": "Racing track",
    "use": "racing track, big beat drums, aggressive synth bass, 160 BPM, adrenaline speed rush"
  },
  {
    "term": "Stealth loop",
    "use": "stealth loop, low pulsing bass, sparse clicks, tense pad, 90 BPM, held-breath tension"
  },
  {
    "term": "Horror ambient",
    "use": "horror game ambient, atonal string scrape, sub rumble, sudden silence, no beat, creeping terror"
  },
  {
    "term": "Survival crafting",
    "use": "survival ambience, gentle acoustic guitar, soft pad, distant wind, 74 BPM, lonely resourceful calm"
  },
  {
    "term": "Open-world exploration",
    "use": "open-world exploration, wide string swells, solo horn, hand percussion, 88 BPM, awe and vastness"
  },
  {
    "term": "Space sim",
    "use": "space sim, cold synth pads, slow arpeggio, distant choir, 100 BPM, infinite vacuum wonder"
  },
  {
    "term": "Cyberpunk mission",
    "use": "cyberpunk mission, industrial techno kick, glitched vocal chops, neon synth lead, 132 BPM, rain-slick danger"
  },
  {
    "term": "Retro FPS",
    "use": "retro fps, palm-muted metal riff, thumping kick, 170 BPM, no vocals, relentless aggression"
  },
  {
    "term": "Platformer level",
    "use": "platformer level, springy syncopated bass, bright bells, handclaps, 138 BPM, playful bounce"
  },
  {
    "term": "Rhythm game track",
    "use": "rhythm game track, hyper-precise drum programming, bright supersaw lead, 190 BPM, dizzying flow"
  },
  {
    "term": "Menu / title screen",
    "use": "title screen, single sustained pad, sparse piano motif, slow build, 68 BPM, anticipatory calm"
  },
  {
    "term": "Character theme",
    "use": "character theme, memorable solo instrument hook, light backing band, 108 BPM, distinctive personality"
  },
  {
    "term": "Roguelike tension",
    "use": "roguelike loop, ticking percussion, minor arpeggio, gradual layering, 120 BPM, escalating risk"
  },
  {
    "term": "Fantasy tavern",
    "use": "tavern music, lute and fiddle jig, hand drum, 134 BPM, rowdy medieval cheer"
  },
  {
    "term": "Mobile casual",
    "use": "mobile casual, bubbly ukulele and marimba, light claps, 120 BPM, harmless cheerful loop"
  },
  {
    "term": "Visual novel underscore",
    "use": "visual novel underscore, soft piano and strings, no percussion, 70 BPM, gentle emotional restraint"
  },
  {
    "term": "Credits roll",
    "use": "credits theme, full arrangement reprise of main motif, warm strings and guitar, 92 BPM, bittersweet completion"
  },
  {
    "term": "Trailer cue",
    "use": "game trailer cue, braams and risers, hybrid percussion, choir hit, 100 BPM, explosive reveal"
  }
]